Miniatures

Tanks for Goblins

Any good goblin herder knows that their vehicles can be made out of anything. 

I really enjoyed modeling these lads, though it was also a bit of a grueling experience. I refused to let any two parts match, which naturally meant I had to model an awful lot of components over and over and over again.

The chassis, turrets, tracks, armour panels, and engines were intended to be as mix-and-match-able as possible. I wanted the option of running eighteen of these guys without double-ups.

Chassis and Turrets (front). The chassis were all designed to be reversible.

Chassis and Turrets (rear)

Hull-mounted shootas and skorchas, and a selection of armour panels. There's even a goblin poking out of one.

Four variants of each weapon option.

Tracks (also reversible, several are flippable too)

Engines to make the tank go.

Mechs for Goblins

The more bipedal acquaintances of the Goblin Tanks.

The plan here was similar, a high degree of variation in the individual elements, while keeping them interchangeable. The tank engines made a return here helping to bulk up the rear of the mechs.

It's a known fact that goblins love a big icon on a stick.

The goblin pilot returns, I used a similar model for the tanks.

Various close combat weapons.

Rokkit and Shoota options (the ones I was most invested in using)

Krab Tank

A cybernetic walker to represent the ancient technologies of the Cult of Mars.

Limbs, chassis, and the bulk of the turret.

I created several options for the front armour panels.

Most weapon options could fit on loosely the same core block.

With the exception of the Icarus Array, which got a special one.

I later realised that the Neutron Laser rules specified an attached stubber, so I created another variant of that core block with a second stubber directly integrated.

I also tried my hand at a weapon from the ancient past. I'm a sucker for very silly looking weapons, and this is one of the silliest.

Krab Robot

Designed as a more robotic proxy for the official Breachers/Destroyers, for a heavily robot themed army. The Kataphrons are some of my favourite Adeptus Mechanics minis, but it was a natural place to start differentiating the army's theme.

The core conceit was: What if a crab had a gun for a head?

I created three different carapace options with subtle differences in posing, multiple leg poses, and several different foot options for maximum personalisation.

All the main weapons attach to a weapon core which sits in a neck joint, allowing it to swivel up and down. That neck element then attaches to a ball joint on the body, to maximise the poseability of the gun head.

Airship (Gunship)

Ornithopters are cool and all, but the Machine God yearns for airships.

The airship's bulk needed to be separated into segments for ease of printing. The low detail segments of the gasbag were designed with FDM printing in mind, hoping to save weight on such a large and precariously balanced model.

All the other parts of the airship. I'm especially happy with how the nose cone turned out, there's nothing more grimdark than a really big skull.

Underside view. I really wanted the ship to have a ball turret, to tie into that grimdark archaic aesthetic. Hidden on the underside is also the access hatch, a detail which is obscured from most angles but is nonetheless enjoyable to paint and weather.

Front

Rear

Airship (Bomber)

A variation on the gunship with significant overhauls to the gondola and weapons.

For the bomber, I moved the ball turret to the front and removed the landing gear. Eliminating the landing gear was necessary to make room for the bomb bays, which sit exactly in their path. These changes were aimed at altering the silhouette to more clearly distinguish the gunship and bomber versions.

All the other parts of the airship. A lot shared in common with the gunship version, though with some notable omissions and substitutions. The ball turret contains heavy stubbers rather than lascannons, a second smaller pair of engines make an appearance, and of course the airship needs bombs for its bomb bays.

Front

Rear

Stiltwalker

A tall man for an unkind world.

To keep the model stable and strong, the right leg is designed to be printed in a single piece with the body. I created several left leg options to suit a variety of basing schemes, though my personal favourite is the length of destroyed pipe.

The mass of cables hanging off the walker help to strengthen the otherwise brittle leg, and helps hide the attachment points for everything else.

The pipe that the walker is perched on also helps strengthen the model, and offsets the top-heaviness a little bit in the process.

Stryder

The classic mech-and-pilot combo, styled after Titanfall's "Northstar" mech, imbued with more dieselpunk energy.

An option for the faceplate, hinged open with pilot emerging.

I find resin printing still struggles with joint articulation in comparison to plastic kits, so instead I provide several fixed leg poses with ball joints at the hip and ankle. This retains as much of the ability to create varied and dynamic poses as it can, but places the onus on the user to plan ahead.

Spectres

Robotic soldiers for both the Militia and IMC, designed for a homebrew tabletop game set in the Titanfall universe.

The "brick" head style has a lower-tech feel than the sleeker, meaner looking "wedge".

Underhive

I really like making terrain, and my largest ongoing project is the sprawling Underhive of Necromunda.

Doors

A set of doors designed to fit the existing Zone Mortalis dimensions. These doors are intended to inject more textural variety into Necromunda's Underhive, and harken back to some of my favourite pieces of Space Hulk imagery.

The textural variety is extremely fun to paint, and it's very satisfying to sponge chips onto.

The doors slot into matching doorways, adding a pleasant interactive element to opening and closing them during games.

Conventional

Fancy

Grimdark

Vault

Columns

These are columns to let players quickly mark the layout of an Underhive scenario, magnetising to the required spots on the underlying Zone Mortalis-style grid. Wall pieces can then slot in between, free standing but held in place for easy assembly and pack-up.

It's fun to collaboratively assemble an area of the Underhive with nice, chunky pieces like these.

I enjoy a mishmash of building materials, so getting both metal and stonework into the mix was a must. Clambering through vents is a Necromunda mechanic (though often forgotten), so I integrated vents into some of the column faces.

Walls

These are pieces of a modular terrain set I designed for rapid 3D printing, intended to integrate with my existing scratch-building/foam carving workflow.

Unlike most of my other models, these components were designed to be printed on an FDM printer, to be more cost effective and durable.

Floors

Further components of my ongoing Underhive table.

I created a broad set of floor tiles, loosely inspired by the both the 1989 and 2014 Space Hulk board art. As always, my goal is variety. I can sculpt concrete, brickwork, and wood by hand but these precise metal details are always going to be better done digitally.


And a few cute, tiny scatter details.

Turrets

Turrets make good wrinkles for a scenario, they're a fun way of tipping balance when two gangs aren't well matched, and throwing one into the middle of the map can turn a normal scrap into a stealth mission.

I created several variants, since different weapon properties guide player behaviour in different ways.

The plinth beneath is alternatively a good spot for a statue of an honoured hero.

Bases

Tech Ruin Bases

I really like sculpted bases. I created this set for my robots to stand on, themed to the collapsed halls of a shipwrecked spacecraft.

I love the idea of robots clanking and scuttling over the debris, and this was a fun opportunity to integrate that into the basing scheme.

The more complex topography of the bases limits what models can be posed on them, but this isn't an issue for models designed with these specific bases in mind.

Your guys have to stand on something.

Sump Base-toppers

A collection of 25mm base toppers designed to integrate older minis into current Necromunda. The larger scale of 32+mm Necromunda miniatures is less pronounced when 28mm humanoids are standing roughly eye to eye. This set was designed around a sump and sewer theme to allow me to create a gang of water cultist Hive Scum.

Zord Robovend

Inspired by YouTuber Tyler Russo (Billion Dollar Clown Farm), who looted a gumball machine for the Orks. This is a 28mm-ish recreation of that.

I believe that the real gumball machine resides at a friendly local game store somewhere in Massachusetts. I have been told they intend to use this model as both a prize in the gumball machine, and possibly as a tournament trophy.

Mine lives on my painting station, where he keep my minis company when I am away.Â